Quick Teleport Fade/Transition?

local TeleportService = game:GetService(“TeleportService”)
local gameID = 5801493534

function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
	TeleportService:Teleport(gameID, player)
	print("Teleported to LAND.")



Hi there. I completely forgot to make a transition for the teleporting and I am on borrowed time because tomorrow I am planned to open a preview of my experience. Is there any chance someone has an easy method for making a black fade-in for the teleport script? Thank you so much. Be safe!


You mean when you got tped it will fade?

1 Like

Sorry, but please search beforehand. There are countless resources about a fading transition.
Here’s an article from the API reference that should be help. You can tweenservice if you want or you could simply use a for loop to achieve the fading affect. Since your grabbing the player, you could index a frame from their playerGui and create the fading transition.


I recommend using LocalPlayerArrivedFromTeleport. You can then use a tween to achieve the fading away effect. I wouldn’t recommend a for loop as they are line consuming and aren’t as customizable.

Here is some simple code to achieve the effect you want!

local Frame = path.to.frame --the frame you're fading away
local TweenService = game:GetService('TweenService')

TweenService:Create(Frame,TweenInfo.new(1),{BackgroundTransparency = 1}):Play()