Quick tick() Question

I have a general idea and understanding of what tick() does and how to use it.

I know how it’s different on the client than the server depending on the client’s time zone, but is it ALWAYS the same on all servers?

If I save the last time a player left as the result of tick() when they leave, and reference it in a new server when they join (for a 20-second cooldown between joins to prevent dupe glitches) will that work?

Technically it should work since Roblox servers are located in California but it’s better to use os.time() instead since it uses UTC time zone every time if no argument is passed when called.

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