I have a general idea and understanding of what tick() does and how to use it.
I know how it’s different on the client than the server depending on the client’s time zone, but is it ALWAYS the same on all servers?
If I save the last time a player left as the result of tick() when they leave, and reference it in a new server when they join (for a 20-second cooldown between joins to prevent dupe glitches) will that work?