When using free assets such as meshes, I like to check their tri count to make sure they’re not too high (since that is a common issue). I think it would also be helpful in general to be able to measure the tri count of unions; default geometry such as blocks, cyclinders, spheres, etc.; and to measure it for entire models as well. I just want to quickly get an idea of how expensive the stuff I’m looking at will be to render.
It is hard to check this in studio atm, because it requires indirectly using the total scene tri count debug info w/ the desired geometry present/not-present in Workspace, and also because the studio selection feature contributes to the total tri count which makes it even harder to work with.
Even just a little readonly value in the properties widget telling you the total tri count under the selection would be helpful!