--[[
___ _ _ _ _ _ _ _
/ _ \ _ _(_) ___| | _| | | (_) |_| |__ _____ __
| | | | | | | |/ __| |/ / |_| | | __| '_ \ / _ \ \/ /
| |_| | |_| | | (__| <| _ | | |_| |_) | (_) > <
\__\_\\__,_|_|\___|_|\_\_| |_|_|\__|_.__/ \___/_/\_\
-- Made by @gianfragolo
]]
QuickHitbox is an open-sourced and beginner-friendly resource with the objective to bring you a quick, and easy to use hitbox system
Here’s an overview of the settings of the hitbox :
-- [[ CREATE THE HITBOX CLASS; REQUIRE THE MODULE FIRST ]] --
local hitbox = require(game.ReplicatedStorage.mod.HitboxModule).new(workspace.SpawnLocation)
-- [[ OVERLAP PARAMS TO EXCLUDE / INCLUDE CERTAIN OBJECTS ]] --
hitbox.Params = OverlapParams.new()
-- [[ TOGGLES HITBOXS VISUALS ]] --
hitbox.Visible = true
-- [[ VECTOR3 FACTORS THAT ITS + TO THE HITBOX SIZE ]] --
hitbox.Offset = Vector3.new(.01,.01,.01)
-- [[ THIS SETTINGS DETERMINATE THE TIME DELAY OF EVERY UPDATE OF THE HITBOX ]] --
-- * Smaller, more accurate lags more. Biggger, less accurate less lag
hitbox.Accuracy = 0
Take also a look on the methods and events of the hitbox class :
-- [[ STARTING THE HITBOX ]] --
hitbox:Start()
-- [[ THIS EVENT IS FIRED WHEN THE HITBOX STOP RUNNING ]] --
hitbox.Ended:Connect(function()
print("HITBOX FINISHED RUNNING")
end)
-- [[ THIS EVENT IS FIRED WHEN THE HITBOX STARTS RUNNING ]] --
hitbox.Started:Connect(function()
print("HITBOX STARTED RUNNING")
end)
-- [[ THIS EVENT IS FIRED WHEN THE HITBOX FINDS ANY OBJECTS]] --
hitbox.Touched:Connect(function(hits)
print("HITBOX FOUND THOSE OBJECTS : ".. tostring(table.unpack(hits)))
end)
-- [[ STOPPING THE HITBOX ]] --
hitbox:Stop()
Here is the link of the module.
Let me know if you have any feedback to improve this module!
Thanks for reading, @gianfragolo