In computational geometry, I’ve stumbled upon the term “Convex hull” a lot which is, in essence, an umbrella term for a bunch of algorithms that efficiently outlines a shape with a set of finite points (correct me if I am wrong).
One of these algorithms are named quickhull and I looked at its pseudo-code online but I couldn’t understand how I can convert it into Roblox-Lua.
Has anyone worked with something similar? If so, would it be possible for you to write some pseudo-code that is read-friendly for a coder that is only proficient in LUA? Assume that I am a 5-year-old since that is pretty much how dumb I feel I am.