Made this quickly. Tried to make it a bit similar to Jujutsu Shenanigans destruction. When making huge hitboxes you may have to make a few hitboxes or/and make them last for a bit. Huge destruction is a bit laggy. But multiple small hitboxes aren’t as laggy. Multiplayer experience shouldn’t be too laggy, but I’m not gonna yap so much. Here is the module.
Info for smart fellas: This module is my best attempt at trying quadtree partioning. I used this rather than regular voxelization so lag can be reduced. PartCache is also used for reusing a limited amount of parts for less lag, this can be customized through the main ServerScriptService script.
This Module Contains: PartCache from here: PartCache, for all your quick part-creation needs
Main System: