(I will update this post over time.)
Hello everyone,
So I am currently working on a game called Quizzer!, where players can either A) create their own “fun” (or educational) quizzes or B) play other people’s quizzes.
I have been working on this game solo since the start of January this year. While I am not done with this game yet, I would like to ask you guys on your opinion of this game, such as prone bugs or just features that I could add.
Some issues though I know this game has are:
- Publishing quizzes has yet to be working. (I did not program nor create a datastore for this yet.)
- Party system is not global (I had an issue earlier this year, which I have a fix for but I did not implement yet.)
- Lobby isn’t complete (will be soon!)
- You cannot set quiz thumbnails
- Quiz information inputted by players hasn’t yet to be moderated (I thought Roblox automatically moderates information inputted by users, but I will look into adding a moderation feature so that players don’t create unacceptable/inappropiate quizzes.)
- Sharing join codes does not work at the current moment.
- Moving questions up and down does not work.
- Collaboration feature does not work
Some features that I plan to add are:
- A feature where players can instead of answer questions, build a design inputted on the screen that they have to match to move on.
- A “punishment” system for when players get a question wrong
- An economy system (so completing “verified” quizzes grants you coins, or you can just pay robux for coins)
- An obby to the lobby (so that players can just have fun doing something if they don’t want to play a quiz)
Also, any art you see within the game are ChatGPT-generated. I am a terrible artist, and I do not have the funds nor the friends (except one, who is busy studying for his AP exams) that can create it for me. I understand there is an issue with artists being replaced by AI, but until I can figure out a way to make some money (doesn’t have to be through this game, could be through anything really), the AI-generated images will be temporarily there.
Quizzer! - Roblox - Game link
Feel free to reply to this post with any criticism that you may have with this game, I will do my best to fix it. (And honestly, it motivates me to continue working on this game.)
Thank you all for try out the game! If allowed, I will continue posting on this thread with updates.
2 Likes
I didn’t play the game yet, but I will swing by later to try it, but after reading the description it seems like you still have a ton of ideas left for the game… Some things i can suggest finishing first with a priority
- Publishing Quizzes HIGH
- Moderation HIGH (I believe you can use
TextChatService:FilterMessage()
and Roblox will filter it as if it was a chat. ?)
- Lobby System Medium
- Join Codes Medium (Tie with Publishing Update?)
As for the features you plan to add, I believe the economy system will be amazing! What if you set a cap for the quizzes lets say 10 questions per quiz, you have to do other quizzes in order to make the cap on your quiz higher? I hope this idea makes sense and you could consider it as it would add a gameplay loop and a way for you to earn revenue. The more questions a quiz has the more rewarding it will be for the user attempting.
I also see your idea with a punishment system, what if you let the punishment be determined by the quiz creator, that they can buy with coins? Have some premade options like explosive death, ragdoll death, hammer death
just some basic stuff that the creator can buy so coins are more used and prone to be bought more with Robux!
While the feature with the design inputted on the screen is a unique idea, you have to think about your console players and mobile players if you are going to allow them to play your game. Mobile is easy just make it a Button and when they tap it let them through. for Console i would suggest keeping it as triggers only maybe the B,A,X,Y controls as well. I wouldn’t worry about this feature till later as it may be tedious right now and you just want a working game / prototype.
If you could invest in yourself a bit, and pay someone to do the art or either learn it yourself. It takes time but it doesn’t have to be the best of the best.
Honestly, looking forward to play this later when I get home and edit this post with more gameplay feedback rather than scratching the surface feedback.
This is such a goodd idea, i’m so upset I didn’t think about this first
. I do have some feeback however:
-
AI art is quite an issue if you want a lot people to play your game. I understand you may not be able to create some yourself so in that case I recommended just using the default roblox logo or one from google as a placeholder.
-
Moderation with roblox sucks terribly, like you literally can say anything at all
. Instead, I recommended using an API or preferably just use a basic list of profanity and add a report function.
Now for additional suggestions:
- Maube for the penalties have the player undergo a challenge for example, all vs 1, and when they lose just deducted even more points. This is much better than just kiling them off and having them watch everyone else play especially since everyone can engage (IDK if you were planning to do that but just incase).
The number of questions are going to be unlimited, since I don’t believe that it would be fair to pay coins or have to do other quizzes in order to create more questions.
However, I do plan on implementing a system where you should play other quizzes or obtain coins so that if you want to add hard challenges within one quiz (such as doing a basic obby, or do something to get yourself unstuck from a trap), you can do that.
Also yeah the punishment system you suggested is pretty good.
I have honestly never played with a console before (or maybe I have, but definitely not Roblox), so I would need to ask my friend on how that works.
Thanks for your input though!
tbh with you, if it is just the default roblox logo, it kind of makes players avoid it since it basically makes the game look like another one of those places roblox automatically creates for you when you first create an account. though, i can look into getting a logo from google
Also I understand the issue with Roblox moderation, so yeah I’ll add a list of profanity words (and bypasses) that cannot be used within the game, along with certain other stuff that basically shouldn’t be said without context at all in a real-life conversation…
And yeah, I understand the issue with watching players having to watch others do the quiz while they are dead, so what I’ll do is that they can have kind of their own little in-game obby or something similar that they can play with while the quiz progresses.
Thanks for your input though!
Gameplay Update:
I played the game and first impressions upon joining is that it’s pretty repetitive UI wise, you could try and group some of the buttons on the side and the button and the top.
Shop → Invites, Codes
Quizzes → View Quizzes, Create Quizzes
So it should be something like
- Play
- Shop → Invites, Codes
- Quizzes → View Quizzes, Create Quiz
- Inventory
You can also see the chat overlaps the PLAY button which is a MAJOR issue.
Again some of the UI is very bare bones which i hope is just for now. A lot of the UI overlaps the chat. I recommend moving the close button to the right side, and making your overall UI smaller.
So the first impressions are heavily fix the UI (I am not going to critique the lobby as it isn’t completed yet.
Moving to the create quizzes UI feedback now
If you could gray out all the other options that aren’t selected it would be nice. Just something to show what you currently have selected would be a nice little touch instead of scrolling down and seeing what options are provided.
Trying to create the question and if an error pops up you can notice that the Red Text is hidden behind everything, this is a simple fix just set the ZIndex on the label / frame to a high number i think or maybe -1 not sure you would have to check both and verify.
Some buttons tend to fall of the holder frame they are placed in.
When you reset this pops up this can be disabled in ResetOnRespawn in the ScreenGUI property, leads to buggy situations which also leads me to my next point.
Upon resetting none of the buttons work and you have to rejoin. The fix is as i said above. When you reset it clones StarterGUI and parent it to the Player.PlayerGui , this will break all your UI functionality and cause it to not work since local scripts only run at runtime!
Other than that I really think this game has potential and do not get demotivated what so ever. Im excited to see where you take this project! It’s unique and has endless replayability. If you ever need help with more ideas let me know.