R15 animation plays just fine in the animation editor but plays in a weird way in-game

First of all, let me get these two out of the way: Yes I did try changing the AnimationPriority to something like Action4 as well as change the weight and fade time of the animation but that did not help.

I’m trying to make sword attack animations for a game but, I animated them in roblox’s built in animation editor and over there they play and look just fine, however when testing those animations in-game they play out weird, almost as if the easing directions on alll keyframes are set to InOut, even though some are on In and others on Out.

This is the original animation playing in the animation editor:

And this is the same animation but playing in game:

To load and play these animations I’m using the Animator:LoadAnimation() in a Server side Animator, the animator is created inside the player’s character Humanoid everytime the character loads.

Theres also an idle animation when holding the crucible like shown in the video but that does not appear to mess with the way that the attack animation plays out in any way.

I also tried disabling the default roblox animations by just deleting the contents of the Animate script but no change can be seen.

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Its a studio glitch where it resets the easing and stuff and can be solve with other animators like Moon Animator

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After 2 years how is this still a bug??
Anyway, yeah it worked, thank you for the help!

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No problem! Its fun to help other people ^^

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