R15 Changes how the mouse behaves based on Animation Pack

I am making a game at the moment and noticed a little issue with mouse behavior and R15. If the player is using an animation pack the mouse will act differently… Here’s a GIF explaining what I mean, the green ring is suppose to always be at the mouses hit.P: http://imgur.com/a/eX69I

This is incredibly baffling to me. I don’t see how this could happen or why when I click it returns the right position but when I move the green circle it doesn’t. This is consistent in both online and studio tests and you can try it here (note: an r15 animation pack is required): https://www.roblox.com/games/411616776/Viva-City-WIP

1 Like

Quick Update: Went back to it and it just works now. I made no change once so ever. So this is solved I’m guessing?

Can you share some code?

1 Like