I think I’m scaling the SpecialMesh Scale as well as the size of the Head part. I will try and get a fix out for this ASAP. I don’t think this is a reason to turn off the flag though, for now you can just set the Scale back to Vector3.new(1.2, 1.2, 1.2) on Changed for the Head SpecialMesh.
R15 probably shouldn’t use the SpecialMesh head. After all, aren’t you guys trying to deprecate that class?
If it was using a MeshPart, that would also open up the ability to scale the head to non-uniform scales.
Will the owner of the game have the option to disable characters scaled from the website? Without, you know, manually finding the character and changing the settings to a default?
Is this also what’s causing hats to be disconnected from characters when any scale is changed? Any timeline on a fix?
It’d be great if we could get 1.2 for height when we increase the limit from 1.05. Here is a comparison between 1.0 and 1.2:
The height difference is only 0.8 – such a small difference would pose little issue while empowering users with significant customization options. I would love to have a character with height 1.2x.