R15 Characters Spawning inside R6 Game in Studio!

Hello devs,

I encountered a problem where I set Game Avater Type as R6 but when I test I spawned as a R15 character


Screenshot 2024-11-02 112609

This bug litterally just breaks the Game-Testing process as the scripts were only meant to be compatible with R6 charcters but not R15

What can I do?

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I have the same issue.

I saw someone used CharacterAppearance like that:

game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearance = "Classic"
end)

I dont know if it works, but I dont want to use it because it`s deprecated. My game doesnt break with R15, just some animations dont work.

I think this bug is only in studio. So dont worry. But testing will be pain yeah.

UPD: it didnt work, however, there`s a thing that worked for me that uses CharacterAppearance too:

repeat
	player.CharacterAppearance = "Classic"
	player:LoadCharacter()
		task.wait(0.5)
	until game.Players:FindFirstChild(player.Name) and workspace[player.Name]:FindFirstChild("Right Leg")
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I guess I could use IsStudio() and use this code, thanks for the help!

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