Hello devs,
I encountered a problem where I set Game Avater Type as R6 but when I test I spawned as a R15 character
This bug litterally just breaks the Game-Testing process as the scripts were only meant to be compatible with R6 charcters but not R15
What can I do?
2 Likes
danq_s
(danq)
#2
I have the same issue.
I saw someone used CharacterAppearance like that:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearance = "Classic"
end)
I dont know if it works, but I dont want to use it because it`s deprecated. My game doesnt break with R15, just some animations dont work.
I think this bug is only in studio. So dont worry. But testing will be pain yeah.
UPD: it didnt work, however, there`s a thing that worked for me that uses CharacterAppearance too:
repeat
player.CharacterAppearance = "Classic"
player:LoadCharacter()
task.wait(0.5)
until game.Players:FindFirstChild(player.Name) and workspace[player.Name]:FindFirstChild("Right Leg")
1 Like
I guess I could use IsStudio() and use this code, thanks for the help!
2 Likes
system
(system)
Closed
#4
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.