R15 clothing mapping [$$$]

job taken thread not needed anylonger

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mapping or unwrapping? These two or entirely different things.

Which ever one lets me take existing roblox shirt textures and set them as a meshparts texture and have it show up properly, I honestly don’t know the proper terminology.

OP wants unwrapping @maplestick aka a UV map that will work with a shirt texture

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Aren’t all R15 meshes unwrapped? I’m not entirely sure what the op means.

Edit: I just realized you might’ve meant custom meshes, my bad ><

As straight forwards as I can put it:

I’d like the current roblox made R15 limb meshparts to be exported, and uv mapped or whichever is the proper term so I can put shirts on it without needing a shirt object. Currently when you try and set the texture of the character meshes they don’t properly show up on the part in accordance to the shirt/pants template, I’d like to have a version that does.

It’s only a matter of moving the existing UV of the meshes to the proper position of the texture if i understand you correctly.

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