job taken thread not needed anylonger
mapping or unwrapping? These two or entirely different things.
Which ever one lets me take existing roblox shirt textures and set them as a meshparts texture and have it show up properly, I honestly don’t know the proper terminology.
Aren’t all R15 meshes unwrapped? I’m not entirely sure what the op means.
Edit: I just realized you might’ve meant custom meshes, my bad ><
As straight forwards as I can put it:
I’d like the current roblox made R15 limb meshparts to be exported, and uv mapped or whichever is the proper term so I can put shirts on it without needing a shirt object. Currently when you try and set the texture of the character meshes they don’t properly show up on the part in accordance to the shirt/pants template, I’d like to have a version that does.
It’s only a matter of moving the existing UV of the meshes to the proper position of the texture if i understand you correctly.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.