Hey scripters! I am trying to make a NPC that faces you when you are standing in front of him.

I am trying to re-make this from bubblegum simulator :

https://gyazo.com/f952f80e55e1b359144090ea9825cdad

Here’s my LocalScript code:

```
local RunService = game:GetService("RunService")
local NPC = game.Workspace.PoliceOfficerNPC
local head = NPC:WaitForChild("Head")
local neck = head.Neck
local waist = NPC:WaitForChild("UpperTorso").Waist
local HRP = NPC:WaitForChild("HumanoidRootPart")
local defaultc = neck.C1
local defaultc2 = waist.C1
local function onRenderStep()
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
local targDirection = (hrp.Position - head.Position)
targDirection = Vector3.new(targDirection.X, 0, targDirection.Z).unit
local currentDirection = HRP.CFrame.lookVector
currentDirection = Vector3.new(currentDirection.X, 0, currentDirection.Z).unit
local current = math.atan2(-currentDirection.Z, currentDirection.X)
local targ = math.atan2(-targDirection.Z, targDirection.X)
if current < 0 then
current = (2*math.pi) + current
end
if targ < 0 then
targ = (2*math.pi) + targ
end
local result = current - targ
if result > math.pi/2 or result < math.pi/-2 then
result = 0
end
neck.C1 = neck.C1:Lerp(defaultc * CFrame.Angles(0, result/2, 0), 0.1)
waist.C1 = waist.C1:Lerp(defaultc2 * CFrame.Angles(0, result/2, 0), 0.1)
end
end
RunService.RenderStepped:Connect(onRenderStep)
```

This is the result:

https://gyazo.com/9011c99b86464fa0b65fd16f2de233a9

The NPC faces me when I am on his right side but not on the left. Any clues on why that is? I can’t find another solution other than changing the NPC’s orientation.

Thanks for any help!