I don’t know if this is a bug, a scripting issue, or a building issue - but I can’t for the life of me figure out why this occurs.
Basically, I have an R15 NPC. It’s perfectly fine if I play without a player. If I add a player, the NPC is still fine - BUT, if the player gets too close to the NPC, it slides off into the abyss. I can replicate this every time.
I use avatar scaling on the NPC and collision groups on the NPC. Where am I going wrong or what exactly is happening?
Video:
edit #1: i’ve narrowed it down to it being related to avatar scaling and the player’s prescence.
edit #2: more specifically, it seems related to AutomaticScalingEnabled in the humanoid of the NPC?