Hello - This is my very first post on the forum.
I am currently designing a game that will work off the R15 “Man” package, aka Robloxian 3.0, which was released in 2012 (shown in image 1 below).
This was converted to R15 at a later stage which is the version that I will be using (shown in image 2 below).
I am struggling to understand, in Game Settings, how to force the joining Player to adopt this body style. Where R15 will require UpperArm, LowerArm and Hand, all I am able to input is “Arm”
I can tell that using the UpperArm, LowerArm or Hand segments to use the Custom ID simply remove any mesh from the avatar and make it appear as the regular block rig.
A friend suggested that I use the R6 IDs, as there is only one part for each limb, corresponding to only one ID for each limb in the Game Settings. This returned the same result - the arm would simply default to no package.
When I attempt to save the Game Settings, it will refuse to save and return an error message, so I am unable to tell if the visuals show up correctly in-game.
Any and all help is appreciated. Using a different package or R6 is not a credible option to me.
Thanks
Upset_Custard