R15 Package Conversion Bugs

[Edit: Post was originally about one bug with one package, now seems to be about bugs with other packages too. I have changed the title to reflect that.]

As usual, I have no idea where bugs go. If this needs to be somewhere else, let me know.

So, uh… I found a bug or error with the conversion between the R6 version of the 2.0 package and the R15 version of 2.0. The “Right Arm” is somehow the left leg.


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Should be fixed now.

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Got another bug for ya @Brouhahaha
The pirate leg doesn’t load on R15 correctly
6d51f1333f1fafa5c2b394b49dd6b23b.png

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Working on it. Please report anything else weird you notice.

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Is the trench coat on the bounty hunter too long? I recall the trench being a lot shorter, not that I mind, I think this is really really awesome if this is intentional.

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thats actually awesome.

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More trench coats please in that case.

Why is the pirate one of the only packages that has decent looking elbows/knees…

idk.png
This package makes you bounce up really high when you move, like literally your character is constantly getting flinged into the air and it’s hard to use.

and this one

This one makes players bounce high too

These legs cause my ragdoll script to fail with my character going noncancollide. They also make my character jump higher than normal.

This is probably due to the parts that have a size of 0 in the mesh.

Using @Lilly_S’s character for reference.

Screenshot_366.png

The left arm shoulder is clipping.

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Found another one.

The Londoner legs are way off, and the arms position on the torso are off a bit as well.

Screenshot_368.png

Another issue on this one

The right arm seems to be really glitchy.

We will be fixing the arm on this one.

I don’t think the texture of the shirt is going onto the hands portion.

EDIT: Nevermind it works.

What about Grip attachments? I was excited to start throwing some swords on these guys but the grip attachments don’t seem to be correct (they should be set where a handle would not clip the mesh)

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I think this is intentional, the hands are left as the body colors from the character.