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Describe the bug. R15 characters appear to sit offset to the left (from character point of view) when sitting in a seat. R6 characters appear centered.
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How often does the bug happen (Everytime/sometimes/rarely)? Every time.
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Where does the bug happen (www, gametest, etc) In any place I’ve put a seat in and changed the character from R6 to R15.
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Would a screenshot or video help describe it to someone? If so, post one.
As you can see the transparent green Part is centered above the Seat. VehicleSeats seem to do the same thing when I tested in another place. My body is sitting about .05 studs to the left of the seat (highlighted by the SelectionBox). It isn’t the camera position because you can see I aligned the green and blue points of the Move handles above my head with the Seat selected when I took the screenshot. When I tested with an R6 body I sat perfectly centered. -
When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke. I’m unsure, I only just noticed it.
So 114 views in 6 days and no response.
Is nobody having this issue, or doesn’t it concern anyone enough?
What I’m trying to do is place controls for this stationary vehicle (hence a Seat, not a VehicleSeat) in the position that an R15 character is naturally sitting for purely an aesthetic reason. As you can see from the hand positions in the picture the handgrips won’t be centered in the vehicle.
I’m not saying it’s a huge deal, but if other players are expecting their player to sit centered in a Seat or VehicleSeat it isn’t going to happen.
This happens because the sit animation keyframes’ CFrame values are set to:
-0.0690680891, -0.771637499, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1
for some reason, with an offset of -0.07 studs on the X axis. Setting the X axis offset to 0 resolves the issue. This has already been filed internally, but for a temporary fix, you can publish the following animation under your account and replace the default sit animation with it:
fixedSitAnimation.rbxm (1.6 KB)
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