How can I destroy the ragdoll after death? Pls tell me as I m not a advanced scripter.
Hello, I wanted to know something, you know the ‘Neck’ and how it goes down with the ragdoll? How do I make the neck stand up and not go inside of the ground, any help would be appreciated.
I think this ragdoll already have that feature never noticed head going in ground with this
When a player dies, their body still remains and destroying the character breaks the script. Is there any way around this?
I just fixed it in my combat futurized game by destroying character OnCharacterRemoved
I found the head falling through floor problem too. Maybe Roblox changed this recently. You can fix it by modifying workspace.RagdollLoader.buildRagdoll. After this section:
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.CanCollide = false
end
Insert this code:
local head = character:WaitForChild("Head")
head.CanCollide = true
However, you may have a problem using the Roblox vehicle models, as the head often pokes through the roof of the vehicle.
Yeah these ragdolls are really bugged atm, my character when I fell had spasms (on mobile) or when you get pushed you’re leg spreads and then you flip.
When applying ragdoll, the players don’t get ragdolled it seems they just freeze in a stance, how can i fix this?
I’ve got it working well, but I took the Spaceship Test game and deleted stuff bit by bit, testing as I went to make sure it still worked, until I just had the Ragdoll scripts left.
Can you maybe send the open-source?
This is for Rolo, and is unofficial. The official release by EchoReaper is at the top of this thread.
EchoReaperRagdollDemoMinimalWithHeadCollisions.rbxl (49.1 KB)
Would you consider adding a cleanup to the ragdolls, or care to explain where we can intercept the cloning for the model to add it to a folder, so we can manually remove them, over time they build up, and in my case can get quite laggy since the game is about dying.
Just play combat futurized which had did that. It is not the module but handler. U could use destroy() ragdoll.
can you show what line that is done in, just want to place the ragdolls in another folder
Oncharacterremoved event it is there
If I looked this up in the Find All/Replace All, I can’t find any matching text
Pls check my game combat futurized
Head to the ragdoll test script. Go to the characterRemoving(character) function. Remove anything associated with the clone and cloneHumanoid.
Seems to solve it.
I am the only one who when im ragdoll my character shakes somethimes? + fling?
I have a problem with this model, it errors when I call the module
NeckRigAttachment is not a valid member of MeshPart "UpperTorso"
I explained it in this post: