R15 vs R6 | Player:LoadCharacter()

When calling Player:LoadCharacter() with a R15 character, it has an awful long delay before the character actually starts to load.

When doing the same with a R6 character, it run’s instantly with no issues.


What is happening? Seems like a bug (?)

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I just tested it out and I had no problems with R15 characters.

Do you mean it delays before the character actually respawn or do you mean it takes time for the character’s limbs to load into visibility? It could just be that your computer isn’t that fast and the R6 character has less limbs to load.

Hard to explain, but the code itself seem to be delayed as LoadCharacter is not registered instantly, so it takes time for R15 characters.

Try this:

Avatar Type: R15
Animation: Player Choice