R2DR Update Log - October 2019 Update

Update v7b to v8a, Release Date: Unknown
NEW ZOMBIE: STALKER
NEW GUN: SKORPION
NEW MELEE: BAYONET
NEW GUN: TEC-9
NEW GUN: UMP-45
NEW GUN: DEAGLE
handgun fire rate increased (0.2 > 0.15)
colt firerate increased (0.24 > 0.19)
dragunov firerate increased (1 > 0.4)
dragunov ammunition increased (10/2 > 16/2)
dragunov reload time decreased (2.45 > 1.3)
M1 garand damage increased (35 > 50)
awp firerate increased (2.5 > 1.75)
awp accuracy increased (200 > 0 spread)
awp ammunition increased (10/1 > 10/2)
awp reload time decreased (4 > 2.5)
awp damage increased (220 > 240)
thompson firerate increased (0.75 > 0.7)
thompson damage increased (20 > 25)
pewpew firerate increased (0.25 > 0.15)
pewpew accuracy increased (100 > 0 spread)
pewpew ammunition increased (16/1 > 16/2)
pewpew reload speed increased (2 > 1.6)
UMP accuracy increased (70 > 75)
sniper damage increased (120 > 150)
ak47 accuracy increased (45 > 65)
**added exclusive gun for people who helped debug
^ chainsaw damage buffed (65 > 75)
^ decreased chainsaw price (45000 > 35000)
^ Famas damage buffed (37 > 40)
^ buffed ice elemental knockback
^ Tank rocks are removed quicker (10s > 3s)
boomer range decreased (20 > 15)

  • other player’s bullets are now visible
  • fixed oilrig boat sinking immediately
  • zombies who grabbed players cannot reposition during the grab
  • fixed tec-9 audio
  • fixed mp7 audio
  • fixed mp9 audio
  • fixed tec-9 image

—Remastered v7.2, Release Date: Unknown
NEW WEAPON: SCAR-H
Stats: better than Famas
NEW WEAPON: M4A1-S
Stats: better than SCAR-H
NEW MAP: SEWERS
PLAYABLE MAP: HOLDOUT
PLAYABLE MAP: OUTSKIRTS
^ Buffed Flamethrower ammunition (50 > 200)
^ Buffed Flamethrower firerate (0.4 > 0.1)
^ Buffed Flamethrower damage (40 > 50)
v Nerfed Flamethrower range by a lot
+Buffed various zombies
+Fixed duck quack
+Fixed medbox (partially)
+Fixed elemental fireballs not registering occasionally
+Fixed shutdowns (hopefully)

—v9.0 Halloween Update, Release Date: Somewhere in early October 2019
NEW WEAPONS:

NOTE: YOU CAN GET ALL THESE WEAPONS FROM THE BOSS!

INFERNAL BLADE
Damage: 30
Stamina: 5
Applies burn effect when enemies are hit by it

HALLOW’S GUN
Firerate: 0.15
Damage: 60
Accuracy: 50%
Ammo: 12/2
Applies burn effect when enemies are shot with it

SCYTHE
Damage: 35
Stamina: 15
Heals the user if an enemy is hit with scythe. If the user has full HP and hits an enemy with scythe, their max HP gets increased instead.

NEW ARMOUR:

SINISTER VEST
100 HP
4x less damage from explosives
Fireproof

STONE MASK
50 HP, 100 HP if Scythe is equipped
If Scythe is equipped with this mask, you’re able to run with Scythe
Iceproof
If you press J with this mask equipped, you’ll enable the mask. This makes it so that you use HP instead of Stamina to run. It takes 2.5 HP/s.
If you press J again, you’ll disable the mask. This makes it so that you regenerate 1 HP/s.
You can get this mask from the Obby.

NEW ITEMS:

TIAGO BOMB
Same as the Halloween Bomb but with Sinister M. You can get this from the Obby.

CANDY BAG
This item is like a throwable cake. If thrown and a survivor stands on the Candy Bag, they heal 100 HP.

MOUNTS ARE NOW ADDED!

BROOM
24 walkspeed
0 jumppower
Can’t use any weapons with this. You can, however, use items.
You can get this from the boss.

NEW BOSS

SINISTER TIAGO
Sinister Tiago is this year’s Halloween boss. It drops most of the new things in the game.

NEW MAP

ARCADE TOWN
MAP CHANGES
All maps now look Halloween-ish.

ZOMBIE CHANGES
All zombies now have Halloween costumes.

BUG FIXES

  • Smoker
    You can no longer make someone permanently stuck by leaving the game while having them caught.
    You can no longer spam catch someone so they’re unable to do anything.

  • Elemental
    Elemental no longer takes any burn damage.

Fixed normal rounds becoming FFA
Fixed Katana sometimes not working
Melee items now display the correct stats in the store
Fixed melee/vest descriptions not appearing
Fixed a lot of stuff I actually can’t remember all things I fixed

BALANCE CHANGES

  • Chainsaw
    Chainsaw’s damage increased (65 > 90)

  • Bayonet
    Bayonet now no longer has stupid amounts of knockback

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