R6 Clothing UV Map/Rendering Issues

Reproduction Steps
Clothing looks super janky and weird in R6; more specifically, the top of the left shoulder is off by about two pixels and blurred, and the top of the torso is super blurry and overall distorted. This can be easily replicated by making specific details in clothing which attempt to keep things aligned, or important details in general.

Expected Behavior
The clothing should be clearly visible on all body parts and no weird pixel offsets.

Actual Behavior

As you can see above, the clothing is aligned in the template.

RobloxStudioBeta_2022-02-08_04-06-09

But when uploaded to Roblox and viewed on a R6 model, the top of the torso has become blurred out with weird rendering issues.

RobloxStudioBeta_2022-02-08_04-09-06

The same clothing works on a R15 player model and has no visual errors.

RobloxStudioBeta_2022-01-20_13-07-46

The same thing can be said for the left shoulder, it is blurred and off by about two pixels.

RobloxStudioBeta_2022-01-20_13-21-25

The right shoulder works as intended, albeit a little blurry.

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date First Experienced: 2020-08-05 03:08:00 (+01:00)
Date Last Experienced: 2022-02-08 00:02:00 (+00:00)

9 Likes

This seems seriously, but I can’t see the images to see the visual representation of the bug.

Is that me or is that Discourse?

1 Like

They weren’t uploading correctly in the form it asked me to fill out. Was going to edit them in after I had posted it (which I had just done).

2 Likes

Still an issue a year later, sad. Such a simple fix.
Basically the clothing textures are made out of giant meshes that are mapped to the clothing template. the R6 ones look like this:

They are then processed and turned into the full composite texture that is used in-game:

The distortion on the beveled edges is caused by the UV Mapping of the padding sections in the main areas of the composites. The edges of the blocky model go into this area and become weird and distorted as a result.
The fix would be just to straighten the UV Mapping of these areas. as seen here:

The shoulder being off center is because that part of the composite is misaligned by those two pixels you were talking about. You can see that here:
blender_j8YqbowGLR
What’s weird is that every R6 model ever has the same issue and weren’t adjusted for this.

The blurriness is the way that Roblox fits the clothing into the full composite seen earlier. Instead of making the image larger it crushes it down by 25%(768x512) to fit into the 1024x512 frame.

In the meantime, while Roblox doesn’t fix this. I’ve fixed it myself. Along with a few other things like the UV Mapping of the torso and head. Put this in your game folder and overwrite what it wants.
content (1).zip (49.7 KB)

7 Likes

@MackenzieFontana

The fix doesn’t seem to work and I’m not sure if I just installed it wrong, but I was wondering if you could help me make this a feature in my own ROBLOX game to assure the original quality of the Classic Clothing and the proper UV mapping onto the avatar.

Thanks,
Lucidael

*Quick edit!

It does work! Definitely just installed it wrong. Only thing I’d wish it did was actually increase the resolution to show the full original detail of the clothing.

Yeah, won’t happen without Roblox’s attention. Sadly, it may never be truly fixed due to their neglect for R6.

Thanks for the report. We’ll follow up when we have an update for you.

Well, they finally saw it. I doubt anything will happen, but I hope they fix the compression too.