R6 Footplanting system using IKControl

Hey there,

I have been looking at the frankly new IKControl that was released to control realistic movement on rigs using inverse kinematics. Instead of using modules/open-sourced code I am trying to use this new feature to create a foot-planting system e.g like the one in Phantom Forces or other featured FPS-games

My issue is I cant wrap my head around the maths behind the system I want to create using the IKControl; however I understand the concept of inverse kinematics and have a plan of how I want to lay out this system:

  • Workout the direction in which the body leans then cast a ray
  • Humanoid.MoveDirection to take into account direction player is moving
  • Apply a downward angle theta since raycasting to the ground
  • Cast a ray downwards and the point of intersection should give a rough idea where the Target for the IKControl should be

image

I came across something like this solution in a post but I am not sure if it the best way or the most efficient so please correct me if I am wrong

Any help is appreciated

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