I don’t know really anything about Inverse Kinematics, but I’d really like to have that sort of leg movement through animations rather than tweaking with Motor6Ds, and I haven’t found anything quite like this.
I’m really only needing this to have leg movement and slight torso movement during a walk cycle, does anyone know the best way to achieve this?
What I would do is make raycasts to the ground to see where the foot need to be placed, do some CFrame math and you could
read from the HumanoidRootPart’s velocity and rotational velocity to make the torso slightly tilt.
Edit: Also perhaps you could use tweens for smooth movement.