I’ve got a problem that doesn’t even seem to be talked about, It’s very simple. How do you change which motor6 holds a tool? On a normal R6 rig it’s “Right Shoulder” under “Torso” But for a custom R6 (What I’m looking for) with extra limbs
how do I change what limb holds the tool?
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Basically do you want another limb to hold the tool like a leg? or do you want to add a new limb to hold the tool?
Add a new limb to hold a tool “Arm2”
i’m used R15 but it works with R6, your need Moon animation
You miss understood what im trying to do. Roblox automatically welds any tool handle to right arm how do I change what limb roblox welds the tool to?
I don’t know if this helps but it’s the most I could find
the other thing that I think might work is a plugin, Tool Grip editor
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script.Parent.Equipped:Connect(function()
local Tool = script.Parent
local Config = require(Tool:WaitForChild("Config"))
local Char = Tool.Parent
if Tool:FindFirstChild("Weld") == nil then
local W = Instance.new("Weld", Tool)
W.Part0 = Char:FindFirstChild("Right Arm2")
W.Part1 = Tool.handle
W.C1 = CFrame.new(0,0,0.3) * CFrame.Angles(math.rad(90),0,0)
end
end)
script.Parent.Unequipped:Connect(function()
end)
``` Disable tool "Requires Handle" and rename tool Handle to handle this is a server script
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