R6 how do I change what limb holds the tool?

I’ve got a problem that doesn’t even seem to be talked about, It’s very simple. How do you change which motor6 holds a tool? On a normal R6 rig it’s “Right Shoulder” under “Torso” But for a custom R6 (What I’m looking for) with extra limbs
image
how do I change what limb holds the tool?

1 Like

Basically do you want another limb to hold the tool like a leg? or do you want to add a new limb to hold the tool?

Add a new limb to hold a tool “Arm2”

i’m used R15 but it works with R6, your need Moon animation

You miss understood what im trying to do. Roblox automatically welds any tool handle to right arm how do I change what limb roblox welds the tool to?

I don’t know if this helps but it’s the most I could find

the other thing that I think might work is a plugin, Tool Grip editor

1 Like

script.Parent.Equipped:Connect(function()
	local Tool = script.Parent
	local Config = require(Tool:WaitForChild("Config"))
	local Char = Tool.Parent

	
	if Tool:FindFirstChild("Weld") == nil then
		local W = Instance.new("Weld", Tool)
		W.Part0 = Char:FindFirstChild("Right Arm2")
		W.Part1 = Tool.handle
		W.C1 = CFrame.new(0,0,0.3) * CFrame.Angles(math.rad(90),0,0)
	 	end
	
end)

script.Parent.Unequipped:Connect(function()

end)
``` Disable tool "Requires Handle" and rename  tool Handle to handle this is a server script
1 Like