R6 Humanoids With Torso RootPart Broken In Live Servers

Reproduction Steps

Reproduction: Script in Workspace
TorsoRootPart.rbxl (39.7 KB)

2 sets of 4 Humanoids
Blue Humanoids contain a HumanoidRootPart and have Humanoid.RootPart set to HumanoidRootPart
Red Humanoids don’t contain a HumanoidRootPart and have Humanoid.RootPart set to Torso
All humanoids have MoveTo set to the green brick’s position, updated every Heartbeat
Function included to set the humanoid’s network ownership to the server, can be removed for an alternative result.

Expected Behavior

R6 Humanoids without a HumanoidRootPart (Humanoid.RootPart == “Torso”) function as normal on both the live servers and studio.

Actual Behavior

R6 Humanoids without a HumanoidRootPart (HRP) (Humanoid.RootPart == “Torso”) function correctly inside studio, however do not function correctly on the live Roblox servers. Inconsistent behaviour is shown if the part’s network owner moves close to the humanoids without HRPs. However if the humanoid’s network ownership is set to the server, humanoids without a HRP fail to function completely on live servers. They remain functional inside studio.

Studio Result:
https://gyazo.com/fa00cdf686089bdf867c4179ce58cbd2

Live Server Result:
https://gyazo.com/cc572f24c6f0966dacfa28548b5305ea

Live Server With Network Owner Player Moving
https://gyazo.com/5724e68a40a5b9980a57025b82355739

Live Server With Server Set to Network Owner
https://gyazo.com/78ef3bc1dd44ade53664e5b2453c6943

Issue Area: Engine
Issue Type: Other
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2022-07-19 23:07:00 (+01:00)
Date Last Experienced: 2022-07-20 00:07:00 (+01:00)

14 Likes

Experiencing this issue too, my retro games are now broken thanks to this bug.

2 Likes

Hello and thank you for reporting this issue. We are currently investigating it. Thank you for your patience while we do so :slight_smile:

7 Likes

I confirm this bug happens in my game too under the same circomstances. When the network ownership switches to a player, it looks like it gets back to normal.

This issue is affecting my game Bee Swarm Simulator as well, and causes most NPCs to either not move or move unpredictably. There are many cases in my game where the Torso is assigned as the RootPart and referred to so I’m hoping for a fix.

18 Likes

Hello, this should be fixed now. Can you please confirm if this no longer occurs ?

2 Likes

Yes this issue now appears to be fixed, thank you.

1 Like