R6 IKPF (Inverse Kinematics Procedural Footplanting)

This is a great resource, I believe I’ll read it out to my rubber duck so I can learn how to make such things.

wrong post, didn’t mean to send this here

It seems that debug mode is broken. Is there any way to fix it?

It seems the debug mode is broken how can i solve it

How am I able to make the legs move farther without the legs bugging out?

I want the ProceduralAnimator script to use the player’s built-in walking and running animations, rather than generating them through code. However, it should still adjust the player’s leg positions realistically—just without creating the animations procedurally.

A great system, Though how would I disable it for I can used ragdoll physics after death.