R6 Inverse Kinematics

Thank you, but I much prefer using the characters arms rather than a view model. I’m going to continue to look for ways to get around this and minimize animations’ effects on the arms while the IK is active. Also, it didn’t solve my problem of the IK solver being based around 1 limb instead of 2, as I want the arms’ positions to be set to the second limbs’ positions. The images in the main post at the top show exactly what I want to achieve.

i get what you mean and it is acheivable give me an hour to make something based off what i think you are trying to ahceive

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thank you so much for putting in the time to help me! also, isnt this IK supposed to simulate the second limb, so why is achieving this proving to be so tough?

Hello! i am extremely sorry for the very late response since i haven’t been active on devforums for a while. I’ll try to check out your problem in a bit but i can not promise a solution in near time due to activities i have to do, but if i do i will immidiately notify you.

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no problem and thanks a lot for this

edit: also what are some alternatives to reaching you if you arent active?

sorry, are you guys still active? i still need help as i have not been able to figure it out, but i understand if you are busy. thanks.

Hey, again sorry for the late response but is it possible that the animations currently playing on the characters arms effecting the IK? since this module does not support animations playing on it and it looks like on your video that the animation is playing.

yea the default animations are there, how do i disable it - should i just make my own animation without the arms and replace that in the Animate script?

edit: ill try that and let u know if it works

also do yk an r6ik module that works with animations?

no its not the problem - i replaced the animate script with just a dummy script and it still didn’t change anything

YEESSSS FINALLY OMG I FOUND IT I SPENT HOURS ON THIS
TO MAKE IT SIMULATE THE SECOND LIMB YOU JUST GOTTA CHANGE THIS CODE

	self.LeftUpperArmLength = 1
	self.LeftLowerArmLength = 1

	self.RightUpperArmLength = 1
	self.RightLowerArmLength = 1

TO THIS

	self.LeftUpperArmLength = 2
	self.LeftLowerArmLength = 2

	self.RightUpperArmLength = 2
	self.RightLowerArmLength = 2

thank you guys for the help