the sequence plays out fine, until the end, of course. The rig won’t play the animation for some reason, even though it loaded the animation and prints through the script with no errors.
Once you press the tv power button, it does a remote event thing to a local script and does some funny stuff with the talking head but the rig wont move.
workspace.TV1211.Screen.newsreport.Ended:Wait()
print("done")
local dance = game.Players.LocalPlayer.PlayerGui.SurfaceGui.ViewportFrame.box.reporter.Humanoid:LoadAnimation(game.Players.LocalPlayer.PlayerGui.SurfaceGui.ViewportFrame.box.dance)
dance:Play()
the news report thing is the sound, and im sure you get the rest
The owner of the game and the owner of the animation must be the same. If you own the game, then make sure the animation is in your inventory. If a group owns the game, then make sure the group owns the animation as well