Issue Description
From under the torso you can see there’s a line that’s colored different from the rest of the legs, it seems to be an UV mapping error:
but instead of that being fixed, I expect that bottom part to be removed from the torso so it is consistent with its R15 version.
Direct Link:
Edit
removed my sarcastic comment as it came off kind of mean.
In an ideal world, both versions should be supported in both R6 and R15 styles since there may be some scenarios where each version suits better in them. For example, a LEGO-like character design is easier to obtain with the R6 version shown here.
UGC bundles cannot currently support 2D clothing without a modesty layer either, so removing options for 2D-clothing supported bundles, could be detrimental to someone’s avatar and at least in my personal opinion, isn’t something Roblox should be doing.
Luckily there’s already a bundle that looks like the R6 version here, the John Bundle has that bottom part in both R15 and R6, I believe we wouldn’t be losing anything.
John (and the other old Xbox bundles) aren’t exactly the same as the ROBLOX Boy/Girl bundles; they have different cage meshes and attachment positioning.
(And no, this shouldn’t be fixed. I actually rely on the Xbox torso for my avatar.)
The R15 torsos might not be the same, but the R6 ROBLOX Boy Torso is just the XBOX_M Torso modified to use the leg textures in that bottom part, they are almost identical.
Yeah, but I was just pointing this out because “John” isn’t a 100% accurate replacement for the “old” ROBLOX Boy torso if they were to update it.
If you wore that bundle to get the “bottom part” back and joined a game that forces R15 you would get different results than you previously would with ROBLOX Boy in R15, especially around the shoulder joints.
If you were to wear the ROBLOX Boy bundle you would get no “bottom part” in R15 at all, the shoulder joints shouldn’t matter in this, but if they do then that would be something that should be updated in the John bundle.