R6 Sword System

I made a R6 sword system. What do you think about this ?

16 Likes

Bravo

I can see this being used in smaller war group communities. I’m sure someone will bug you about the animations, but I think they fit. Also, really nice hitboxes.

5 Likes

from my view, players can’t kill or can’t be killed either on this system.
animations should be connected to get a full combo
first slash is [A-B] second is [B-C] like the first frame of the 1st animation must be placed in first frame of the 2nd animation. Also don’t forget to animate extra like gaining power or a rest for the next attack.

2 Likes

Overall, the animation is a bit janky here and there, but it’s a neat system to have. Good work.

1 Like

Script wise it looks good but the animations are bad

1 Like

Amazing system overall. I would love to see improvements as in combos but i can totally see people using this framework in their games. Furthermore the inclusion of a raycasting module for accurate hit detection is welcome.

the sword is like moun&blade. That’s why i won’t add combos. Thanks for your comment

Thanks for your comment. I edited cooldeath59’s sword animations

Thanks for your comment. I used edited cooldeath’59s animations

it’s cooldeath49, (to make you know)

No, it’s not cooldeath49. If you want to verify play first my game, then play cooldeath49’s game

Sword & Shield System - Roblox this is my game
Cooldeath49's Tech! - Roblox this is cooldeath49’s tech

I mean, It’s cooldeath49 not cooldeath59

oh okay. Thanks for your comment :smiling_face:

All I have to say is this is really cool.

2 Likes