R6 to R15 Adapter [Beta]: Enable R15 Tech in R6 Experiences

My concern is around the performance difference between R6 and R15.

Ignoring the clear performance impact of dynamic heads and layered clothing, R15 has 7 more limbs then R6, which especially on lower form devices or large servers can take up loads of performance. Has Roblox ensured that R15 is as performant or more performant then R6?

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Thank you so much for this transparency and tools for easy switching!

My honest opinion about R6 is that it’s very old and its features can be emulated within R15 while maintaining the old look and at the same time having the new features enabled.
And because of that, I always felt R6 was pointless to maintain in the engine other than backward compatibility, but hopefully with these tools, that won’t be a problem.

Hopefully the transition to R15 will be smooth as possible, and once again thank you!

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This should be enabled by default for R6 games and not include an option to turn it off. Most R6 games stay that way becuase they hate “New Roblox”, not becuase they don’t want to adapt their games to R15. R6 games should not have the choice or ability to disable R15 tech.

People who are doubting that 98% of users use R15 are disillusioned, if you actually went into a larger variety of roblox experinces you would see that almost everyone is R15. Its been 7 years since R15 was added to roblox its not a new feature. Please just stop spreading misinformed opinions like this.

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R15 has been around for years, I have yet to see any significant performance problems being caused by R15.

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I appreciate how much communication ahead of time there is here. It’s true that the old avatar tech stack is practically crumbling at the seams. That could have been the impetus to kill off the old style for good. I’m grateful that real and substantial effort is being put in to preserve this legacy, especially around the gameplay and physics of R6 and not just its looks.

This is a great way to separate the legacy of R6 from it’s woefully underequipped internal workings.

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This thing is hilarious.


Imagine if someone actually used this feature in their games…

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No. I prefer it because it’s easier for me to work with. I don’t care about layered clothing or facial movement, and most of my players likely don’t either. My game is literally based on old roblox, so I’d of course want it to emulate that.

Because Roblox makes users R15 default, and even forces others into using it…

Also, aren’t you the guy that said people should be free to do stuff with their avatars??

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I really love this new update, especially with R6 animations now being supported with R15 avatars!!! It makes me kind of sad that the current gears are particularly supported by R6 only. I just hope gears get some changes soon. Anyway, I will definitely give this a go, because I have waited for this feature to release for a few weeks now. Thanks for providing the tools that we can use to convert R6 avatars to R15, while still maintaining the R6 aesthetic!

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On more powerful devices and smaller servers yes there will be no impact, however our game is largely played by less powerful devices and in very large servers, making the impact for us much greater.

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You literally cannot use tools whatsoever with this update.

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I haven’t tried out the update yet, so I’m not sure

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I kinda agree with this, we should’ve gotten a detailed graph about the usage of R6 and R15.

R15 can already simulate all of the features within R6, so you don’t have to worry about losing your classic style avatar.

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I have. Look at the video I posted earlier.

The script that “unifies” also has 20 errors in it lol.

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This is nice, i would however like to see improvements to the layered clothing aswell, it’s hard to have it on all games specially with custom character movement systems since it halves your fps as stated on some bug reports on the forum.

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Your ignorance about this clearly shows. There are many practical reasons for using R6, not least that it is easier to work with, and in many cases (1.0, 2.0) looks a thousand times better. Until that ceases to be the case, it should remain available.

Again, you fail to understand that Roblox has, several times infact, automatically updated player avatars to R15. There is also the fact that many front-page experiences do utilise R15, however this should not be taken as being representative in any way of a “large variety” of experiences.

I’m afraid what you’re saying is misinformed.

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This is such an interesting sunsetting prospect, bravo!
An adapter although not elegant seems like a very appropriate solution to offer a very good and comfortable way to improve the front-end feel.

I do wonder about two aspects regarding this, though: will we have R6 (referring to adapted R15) availability for our avatar thumbnail on the website? And also, will “user preference” technology settings persist (allowing an experience to have both R6 and R15 players natively at the same time)?

Other than those concerns, it looks like an awesome plan! Ever since I heard about the speculations from over a year ago I was hoping something like this was done so properly.

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Ah, I will just mess around with the update

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To prove my point: although it’s a smaller group, I can’t find any of my members using layered clothing or something similar despite using R15 avatars. Lucid Community - Roblox

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please keep r6 dude… dont remove it at all. if you remove r6 i will never touch this platform again.

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summary for people who are confused:
screenshot.540
screenshot.541
screenshot.542

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