I might be wrong but aren’t you able to do the same thing with scripts? You’d basically play an R6 animation but reassign the animation to the joint parts of the R15 (Shoulder, UpperLeg, etc) Since the elbows/knees aren’t being animated, it’d look the same as R6 since its just grabbing the animations from R6 and applying it to R15
Thats not to say the animations are unnecessary, I can find some nice use cases for them otherwise in terms of Blender and other programs. It’s also useful incase people would rather not mess with scripts to convert R6 animations to the R15 rig.
I feel like maybe there is a more technical approach for this matter, but we weren’t exactly that into it.
Sure we did discuss about it before I started working on it, and we definitely tried converting some of them into R15 with our own code in different ways, the only thing I managed to convert by script is the Idle1 animation, it was easy because its just Vectors going up and down for the most part, the movements are nearly equal too.
But as for the rest of the animations, when the body parts start to change angles and rotate constantly, you’re not gonna get what you want unfortunately.
The Motor6D for both rigs are VERY different, and I already took some time to swap around the CFrame components so I could probably get it right by chance, but I got even crazier results instead and after some logical thinking I concluded it wasn’t worth it.
We thought the best bet was to attempt to accurately remake the animations, so I ended up doing that instead haha