R6 Toggleable ragdoll?

Is there any script that works as a Toggleable ragdoll? Like If a player presses a key it fires an event that ragdolls but if the player presses a different key they get back up. Or they get ragdolled and after 3 seconds they get up?

Yes there is, I won’t tell you how to the script look a like but I believe you replace all Motor6Ds into BallInSocket constraints, set Humanoid’s break joints on death to false and etc. and to toggle it off do it vice-versa.

Ive tried but Something strange happens with BreakJointsOnDeath. If I turn it on the player doesnt die

Just press reset and see if it works?

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