R6 UGC Textures are Terrible

I am a UGC Creator, and I have created this USMC Cover that looks great on R15 rigs, but absolutely terrible on R6 rigs. I’ve researched the problem but no pre-existing solutions work. My mesh is just under 4k triangles and the resolution of my baked image texture is 1024x1024. Would increasing the resolution to 2048x2048 work? I’m unsure if UGC even allows it.

Here is the image of my baked texture, and how it appears on R15 vs R6 avatars.


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Is there anything I can do to improve the texture? It’s super frustrating!

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This is an know issue with R6.

Something about the compression of the images because of the humanoid… I’m sure you found several post about it here.

There isn’t any real solution other than separating each color out onto a separate mesh but since you are just under 4k tris this might not be viable. If you are able to scrap together a few extra tris then… maybe optimize the spacing of your UVs (Youve got some unused space and a lot of single colors. The most detailed stuff should be the biggest. If something is only one color you just need a few pixels of that color. Try something like this. It should have all the colors you need, with the giant gold square being for the insignia and the long black-white-black gradient for the part of the hat with the shadow of the insignia
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(I believe its ok if the Uvs overlap, since the textures are supposed to be the same)

(I dont think roblox supports textures over 1024x1024, so even if it was 2048x2048 it would get compressed down )

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I managed to get around this in my game by using this by @F4eki.

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