On the default R6 walk animations, the animation is very asymmetrical.
The right leg’s pivot is dislocated from the torso and never changes, while the left leg’s pivot constantly moves to sticks to it.
You can easily see this by walking forward/backwards and looking right below the torso where the hip is located. The character’s right will have a gap, the left will not.
Asset: 180426354 “WalkLoopAnimation”
Right coming back:
Left coming back:
Expected behavior
I hope this gets edited so both sides follow the same logic. Either they both pivot in the air (Right Leg is 0.201 studs into the floor, Left Leg is only 0.037 studs), or they both stick to the torso. Hopefully a few more issues with this animation can be ironed out as well.