Radial Gui [FREE]

Hello! I created some radial gui elements (up to 10):
model: https://create.roblox.com/store/asset/111252821290205/RadialGui
download: RadialGui.rbxm (6.7 KB)

Feel free to use these in your games if you need a radial gui.
You can distribute them with a script by simply setting their rotation value (out of 360 degrees). Create a gui “hitbox” (button etc) on top for interactions, or other relevant scripting (see below):
https://devforum.roblox.com/t/how-to-make-a-radial-ui/3049335/15

Also, here is a Paint.NET file I used to make them:
circlepoint.pdn (94.4 KB)

The canvas is 1444 so that the line extends outside the circle for cutting. I just created lines for the section I wanted, rotated those line layers by the fraction of 360 degrees it should be, merged all the layers, cut one section of the white circle using the magic wand tool, made sure it was at the top of the image by rotating, fixed jagged edges by resizing the canvas to 1440 then resizing the image to 720, and that’s it. Also, I tried to make the size of the line gaps equal to the distance between the middle circle and the outer section by having the black cut circle be bigger than the middle circle.

Hope this helps someone, have fun!

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Heads up, I noticed this

could just be Roblox moderation at it’s finest

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I forgot to configure it… Thanks for reminding me. :sweat_smile:

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yayy i dont have to make one for my emote wheel now thanks bro

Thank god!!!

The amount of pain you saved me from – :dizzy:!

Dont wanna be that guy but uhh .. .

COUGH
image

It’s just a ScreenGui in the rbxm file :smiling_face_with_tear:

Hey @saucebyte!
I wrote 2 modules that should help with an accurate hitbox for these things:


One is a module that generates those bars (ImageButtons) and the other is a wrapper that treats all those buttons as one.
It’s not really a “single unit” nor is it very user friendly but it is pretty optimized.
RadialUI_Coded.rbxm (10.5 KB)

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Actually now that I think about it I recommend checking the degree the mouse is on based on the wheel’s center rather than making a pixelized hitbox for this

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