Hey there, I am having an issue with my ragdoll script. The issue is that from the attacker’s client it’s very smooth the ragdoll but when I punch the enemy and I see them ragdoll from my client. It’s very jittery and bugged. Any idea how I can solve this issue generally speaking?
The bad news is that this can’t really be fixed. This happens because the target has nettwork ownership of their character, which replicates to the server and then to other clients, causing the jittering.
You could give network ownership of the target character to the attacker, but you’d basically just put the jittering on the target’s side instead.