Ragdoll BallSocketConstraint Jittering

I’m trying to make a ragdoll in my game. However, for some reason the constraints are really jittery (As seen in attached video). Any idea on why this may be happening?

For each Motor6D in the char, I made an attachment inside of Part0 with a CFrame of the Motor6D’s C0, and made another attachment inside of Part1 with a CFrame of C1, which means the attachments are at around the same position. I just dont know what causes this bug, and Id like to fix it.

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Nevermind, it was a collision issue with some parts I had attached to each of the limbs. The constraints were trying to force 2 parts into each other, causing the jittering

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