Hello there! I am experiencing collusion issues with my ragdoll I have just created. I attempted many solutions including creating fake parts, changing the humanoids states, etc and all led to no luck to the solution.
What is your goal? When a player is ragdolled, I want their all of their baseparts to have collusion other then just the HumanoidRootPart.
What is your issue? When ragdolling, the parts collide through the floor and looks unrealistic and does not fit with what my goal is.
What is your hopeful solution? Having the player’s baseparts not collide through the floor.
Proof of the clipping:
CODE:
for I, V in pairs(Char:GetDescendants()) do
if V:IsA("Motor6D") then
coroutine.wrap(function()
local Socket = Instance.new("BallSocketConstraint", V["Parent"])
local A1,A2 = Instance.new("Attachment", V["Part0"]),Instance.new("Attachment", V["Part1"])
A1["Name"] = "RagdollAttach";A2["Name"]="RagdollAttach"
Socket["Attachment0"] = A1
Socket["Attachment1"] = A2
A1["CFrame"] = V["C0"]
A2["CFrame"] = V["C1"]
Socket["LimitsEnabled"] = true
Socket["TwistLimitsEnabled"] = true
wait()
V["Enabled"] = false
end)()
end
end