Ragdoll Collision Issues

humanoid

#1

Hey :wave:

I’ve been trying to fix this for a while, no idea how to do it. I’ve tried making a collision group between NPC’s and all the BaseParts in workspace, but still doesn’t work. Tried setting all parts to can collide true, still nothing. Any fixes?

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#2

What exactly is the issue?

If you’re talking about the parts clipping through the ground (the arms and the legs), you have to make invisible parts and weld it to them. The legs/arms can never be un-collidable, it’s a humanoid thing.

Edit: You can also re-name the legs/arms to something else too and then colliding after that.


#3

It may be caused by the script can colliding the wrong parts. You can’t duplicate the person so if you are creating a new model to contain the cloned parts it may be that you are making the original part cancollide instead of the new ones.


#4

For my game with ragdolls I just set all the limbs to CanCollide true when the rig is ragdolled, and then switched them back to normal collision when getting up.