I am attempting to script a system where you can drag a ragdolled player with a rope connected to both players, however sometimes physics get really buggy and I’m wondering how to fix it. It either works as expected half the time, and the other time it completely breaks.
If I am doing this correct, I set the ragdoll’s NetworkOwner to the player dragging the ragdoll. This does seem to fix the movement part of the bug. But animations still are bugged for everyone but the person dragging the ragdoll. This doesn’t happen all the time, and it seems to be random.