I have come across a problem in which when my character ragdolls, it doesnt drop to the floor but, instead you can you still walk which is weird. Anyone know how to fix?
Scripts
local hum:Humanoid = char:FindFirstChild("Humanoid")
for i,v:Motor6D in pairs(char:GetDescendants()) do
if v:IsA("Motor6D") then
local a0 = Instance.new("Attachment")
a0.Name = v.Part0.Name
a0.CFrame = v.C0
a0.Parent = v.Part0
local a1 = Instance.new("Attachment")
a1.Name = v.Part1.Name
a1.CFrame = v.C1
a1.Parent = v.Part1
local bsc = Instance.new("BallSocketConstraint")
bsc.Name = v.Name
bsc.Attachment0 = a0
bsc.Attachment1 = a1
bsc.Parent = v.Parent
bsc.LimitsEnabled = true
bsc.TwistLimitsEnabled = true
v:Destroy()
end
end
end
local function unragdoll(char:Model)
local hum:Humanoid = char:FindFirstChild("Humanoid")
for i,v:BallSocketConstraint in pairs(char:GetDescendants()) do
if v:IsA("BallSocketConstraint") then
local motor6d = Instance.new("Motor6D",v.Parent)
motor6d.Name = v.Name
motor6d.Part0 = char:FindFirstChild(v.Attachment0.Name,true)
motor6d.Part1 = char:FindFirstChild(v.Attachment1.Name,true)
motor6d.C0 = v.Attachment0.CFrame
motor6d.C1 = v.Attachment1.CFrame
v.Attachment0:Destroy()
v.Attachment1:Destroy()
v:Destroy()
end
end
end`