Original:
I have an issue of bouncing player when he ragdolls. The ragdoll is unstable. How can I fix this? This seems to be related to physics something something. I searched older topics but none answered my question.
This issue is not part specific. Also happens on terrain.
It also happens on terrain. As for collisions, I have disabled between HRP and other body parts using physics service. If I disable collisions, player will go inside the block.
They did that because they didn’t know physics service. The collisions between HRP and other parts were the reason for unwanted sitting of player during ragdoll. In my case, I also have to bring the player back. It’s like ragdoll engine.
In this case, im pretty sure that your script is fine. But there’s might be a attachment that makes a ragdoll works like a rope which Im pretty sure it works as a loop. Correct me if Im wrong
With testing different scenarios, I have found that my recent edit in it which excluded all hand joints and ankle joints along with waist resulted in shaking of player’s body. When I did the same thing to all joints, nothing shaky movemeny happens!
That’s somewhat correct as I’m enabling ballsocketconstraints and disabling motor6ds when I ragdoll.
Yes! I have open sourced my ragdoll module already. When I updated both my game and module, this bug was found and now I’m going to update the module soon. Module is linked in topic.
This was actually caused by the constantly running animations on Humanoid animator not because of my code. I was able to fix it by deleting animator while player was ragdolling and bringing it back when I had to get player up. So, my original code to improve ragdoll is back now.