I’m trying to make a ragdoll knockback.
hitHumanoidRootPart.AssemblyLinearVelocity = Vector3.new(humanoidRootPart.CFrame.LookVector.X * 75, 0, humanoidRootPart.CFrame.LookVector.Z * 75)
v:SetAttribute("Ragdoll", true)
When attribute is set to true, player ragdoll. I think the issue is the head disconnecting the body. I tried adding delay but it inconsistent and doesn’t help the issue much.
I use the ragdoll script from this below, but slightly modified to make it ragdoll when attribute is true.
Intro
Its surprisingly hard to get a good Ragdoll system for your game especially because of how popular Ragdolls are on Roblox.
I decided to release the Ragdoll System I use for my game so no-one else has to suffer like I did.
If you already forgot the title this is for R6 only.
And yes if you were wondering you can Un-Ragdoll with this.
Download or View
Roblox Model
Roblox Model - NPC Version
Test Place (Uncopylocked): Ragdoll - Roblox
View Scripts RagdollR6: Script (Parent under Star…
Check if RequiresNeck
and BreakJointsOnDeath
are false in the character humanoid.
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This ended up not working. Any other methods?
Please help! I really need this done.