Ragdoll Kills Players

I’m trying to make a ragdoll knockback.

hitHumanoidRootPart.AssemblyLinearVelocity = Vector3.new(humanoidRootPart.CFrame.LookVector.X * 75, 0, humanoidRootPart.CFrame.LookVector.Z * 75)
					
v:SetAttribute("Ragdoll", true)

When attribute is set to true, player ragdoll. I think the issue is the head disconnecting the body. I tried adding delay but it inconsistent and doesn’t help the issue much.

I use the ragdoll script from this below, but slightly modified to make it ragdoll when attribute is true.

Check if RequiresNeck and BreakJointsOnDeath are false in the character humanoid.

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This ended up not working. Any other methods?

Please help! I really need this done.