Ragdoll knockback only working for npcs and not players?

So, I have a problem, my ragdoll knockback script works for only NPCS and not players I tried setting the network ownership, Btw I use smooth r6 ragdoll module (Plug-Play): – hit char module `local Hit = {}

local rocks = require(game.ReplicatedStorage.Rocks)
local ragdoll = require(game.ServerScriptService.R6Ragdoll.ModuleScript)

function Hit.hitChar(hum,dmg,hitref,mforce,knockbackPos,dr,ragdolldr)
local char = hum.Parent
local humanoid = char.Humanoid

--print(humanoid.Health)

if humanoid.Health <= 0 then return end

if char:GetAttribute("Ragdolled") then return end

if hitref == "hit" then
	
	if hum.Health > 0 then

		humanoid:TakeDamage(dmg)
		local a0 = Instance.new("Attachment", char.HumanoidRootPart)
		local a1 = Instance.new("Attachment", char.HumanoidRootPart)

		local lv = Instance.new("LinearVelocity")
		lv.Parent = char.PrimaryPart
		lv.VectorVelocity = knockbackPos
		lv.MaxForce = mforce

		lv.Attachment0 = a0
		lv.Attachment1 = a1

		task.delay(dr, function()

			lv:Destroy()

		end)
		
	else
		return
	end
elseif hitref == "knockback" then
	
	if hum.Health > 0  then
		
		local humanoid: BasePart = hum.Parent:FindFirstChildOfClass("Humanoid")
		
		char.HumanoidRootPart:SetNetworkOwner(nil)
		hum:ChangeState(Enum.HumanoidStateType.Ragdoll)
		hum:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
		
		ragdoll:Ragdoll(char)
		
		humanoid.RequiresNeck = false

		task.spawn(function()

			task.wait(ragdolldr)
			
			hum:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
			
			char.HumanoidRootPart:SetNetworkOwner(game.Players:FindFirstChild(char.Name))

			ragdoll:Unragdoll(char)
			
			humanoid.RequiresNeck = true

		end)
		

		task.spawn(function()
			local a0 = Instance.new("Attachment", char.HumanoidRootPart)
			local a1 = Instance.new("Attachment", char.HumanoidRootPart)

			local lv = Instance.new("LinearVelocity")
			lv.Parent = char.PrimaryPart
			lv.VectorVelocity = knockbackPos
			lv.MaxForce = mforce

			lv.Attachment0 = a0
			lv.Attachment1 = a1

			task.wait(dr)

			lv:Destroy()
		end)
		
	else
		print("Cant ragdoll because health is greather then 0!")
	end
end

end

return Hit-- r6 ragdoll module :local module = {}
local Players = game:GetService(“Players”)
local PhysicsService = game:GetService(“PhysicsService”)
local ragParts = script.Parent.RagdollParts:GetChildren()

function module:Setup(char: Model)
local humanoid = char:FindFirstChild(“Humanoid”)
assert(humanoid, “Can only set-up ragdoll on R6 humanoid rigs”)
assert(humanoid.RigType == Enum.HumanoidRigType.R6, “Can only set-up ragdoll on R6 humanoid rigs”)
assert(humanoid.RootPart ~= nil, “No RootPart was found in the provided rig”)
assert(char:FindFirstChild(“HumanoidRootPart”), “No HumanoidRootPart was found in the provided rig”)

-- Ensure network ownership for player characters
for _, v: BasePart in ipairs(char:GetDescendants()) do
	if v:IsA("BasePart") then
		v:SetNetworkOwner(nil)
	end
end

-- Setup ragdoll
char.Head.Size = Vector3.new(1, 1, 1)
humanoid.BreakJointsOnDeath = false
humanoid.RequiresNeck = false

local clones = {}
for _, v in ipairs(ragParts) do
	clones[v.Name] = v:Clone()
end

local folder1 = Instance.new("Folder")
folder1.Name = "RagdollConstraints"
for _, v in pairs(clones) do
	if v:IsA("Attachment") then
		v.Parent = char[v:GetAttribute("Parent")]
	elseif v:IsA("BallSocketConstraint") then
		v.Attachment0 = clones[v:GetAttribute("0")]
		v.Attachment1 = clones[v:GetAttribute("1")]
		v.Parent = folder1
	end
end
folder1.Parent = char

local folder2 = Instance.new("Folder")
folder2.Name = "Motors"
for _, v in ipairs(char.Torso:GetChildren()) do
	if v:IsA("Motor6D") then
		local value = Instance.new("ObjectValue")
		value.Value = v
		value.Parent = folder2
	end
end
folder2.Parent = folder1

-- Ragdoll trigger
local trigger = Instance.new("BoolValue")
trigger.Name = "RagdollTrigger"
trigger.Parent = char

trigger.Changed:Connect(function(bool)
	if bool then
		module:Ragdoll(char)
	else
		module:Unragdoll(char)
	end
end)

end

function module:Ragdoll(char: Model)
print(“Ragdolled”, char.Name)
char.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
char:SetAttribute(“Ragdolled”, true)
char.Humanoid.AutoRotate = false

for _, v in ipairs(char.RagdollConstraints.Motors:GetChildren()) do
	v.Value.Enabled = false
end

for _, v in ipairs(char:GetChildren()) do
	if v:IsA("BasePart") then
		v.CollisionGroup = "Ragdoll"
	end
end

char.HumanoidRootPart:ApplyAngularImpulse(Vector3.new(-90, 0, 0))

end

function module:Unragdoll(char: Model)
print(“UnRagdolled”, char.Name)
char.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
char:SetAttribute(“Ragdolled”, false)

for _, v in ipairs(char.RagdollConstraints.Motors:GetChildren()) do
	v.Value.Enabled = true
end

for _, v in ipairs(char:GetChildren()) do
	if v:IsA("BasePart") then
		v.CollisionGroup = "Default"
	end
end
char.Humanoid.AutoRotate = true

end

return module
`

dang, i dont know how to format it because im kinda not on this alot, but if u need the code in discord my blue app is 6xflagz or i can show u the problem personally