Ragdoll Laggy on Player's Client

I made a script which allows you to pickup dead players in my game, but when a player is picked up they start to appear really laggy and choppy on their end. Anybody know a fix for this?

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I may be incorrect but

This may be related to Network Ownership Network Ownership (roblox.com) i don’t fully understand N.O so i’d reccomend looking up on it.

Since physics updates must be sent over the network, there’s a small delay between when the owner makes the physical changes and when the other devices see those changes. Normally this delay isn’t too noticeable, but issues may occur when part ownership changes.

based off this description, it looks like the right player has control over the left player via network ownership, which may cause the left player to see a delay between Physic updates (you’re probably changing the CFrame or C0 of a weld or something similar to that, which is constantly updating, which makes the left player seem more ““laggy”” than the player on the right)

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That’s 100% what I’m doing! Any idea on how I could fix it? Or is it just a roblox thing?

Being honest I see this in a lot of ROBLOX games, so I’m currently assuming it’s a ROBLOX thing. but again I don’t really know how N.O fully works, so I may be incorrect