Ragdoll limbs not colliding properly with each other

Inside the character’s limbs I have welded clone parts, I tried to turn collision on for them for when the character gets ragdoll’d but it doesn’t seem to work.
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Try this:

  1. Create a new Folder in the Character’s model.
  2. Place your Collision parts in the new Folder.

This should keep the parts separate from the main model, allowing for the physics operations to be handled separately from the character’s arms and legs.


doesnt seem to be working

Does your game has player collision groups? This may be preventing your parts from colliding.

Oh I do have players not collide with each other

Try setting the Collision Group of each Collision part to “Default” after they’re parented.

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It works but the character is spazzing when it hits the ground and the ragdoll effect is acting up, lemme show u what i mean:

Multiply each Collision part’s size by 0.5.
The collision boxes are too large.

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