Ragdoll not working when value is added to character

I’m trying to implement ragdoll into my game, and it usually works fine

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the problem occurs when I add a StringValue to my character, in which is detected and the animation ids are replaced with my custom ones

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attempting to ragdoll now causes the torso to be upright instead of on the floor

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I have tried looking for sections of my code that correspond to the added StringValue, none of which even affects the characters torso or the character as a whole, so I can’t really find the reason behind this

Found it, the problem was a BodyGyro on the humanoidrootpart

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