I’m trying to implement ragdoll into my game, and it usually works fine
the problem occurs when I add a StringValue to my character, in which is detected and the animation ids are replaced with my custom ones
attempting to ragdoll now causes the torso to be upright instead of on the floor
I have tried looking for sections of my code that correspond to the added StringValue, none of which even affects the characters torso or the character as a whole, so I can’t really find the reason behind this