In my game, when you kill an NPC, or when their health just reaches zero, they are supposed to fall over and ragdoll normally.
However, when they die here, their character is different on every screen. For some reason, it’ll work normally for the person who killed the NPC but then they will freeze in the middle of falling, and on every other client (and the Server) the character will be completely broken.
Client, person who killed the NPC:
Server:
I’ve heard that it’s caused by something to do with Motor6Ds, is there any way to fix this without completely changing the ragdoll system?