You guys I’ve been trying to make the player get up and disable the ragdoll but the player always die
for i,v in pairs(Kick:GetDescendants()) do
if v:IsA("Motor6D") then
v.Enabled = true
end
if v:IsA("BallSocketConstraint") then
v:Destroy()
end
if v:IsA("Attachment") and v.Name == "A" then
v:Destroy()
end
end
Kick.Parent:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.GettingUp)
wait(2)
CanDamage = true
end
Kick.Parent:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Physics)
Character:WaitForChild("HumanoidRootPart"):WaitForChild("kick3"):Play()
Kick.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
local Cf =CFrame.new(0,3,20)
local m6d
local sc
for index,joint in pairs(Kick.Parent:GetDescendants()) do
if joint:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
sc = socket
m6d = joint
local a1 = Instance.new("Attachment")
a1.Name = "A"
local a2 = Instance.new("Attachment")
a2.Name = "A"
a1.Parent = joint.Part0
a2.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a1
socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
joint.Enabled = false
end
end
Thanks for any help